Primarily, parts are constructed from geometrical sketches rather than polygons and are therefore infinitely scalable. My background is in the CAD side of things, rather than in game development and computer science, so I wouldn't know the first thing about how to import a SolidWorks part into Game Maker, but I imagine it will involve the use of some sort of converter to turn the part into a GM-recognised file type.įor those not familiar with SolidWorks, it is a brand of CAD (computer-aided design) software used for producing engineering parts and drawings. I've been using CAD software (Namely SolidWorks, though others are available and presumably work similarly) for a while now and have always wondered whether it's a viable tool for game model development.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |